Mod changes

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David

Community Administrator / Founder
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Community Administrator
Dec 25, 2016
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So we are going to spruce things up with some mod choices. Feel free to comment on this and vote. There will be a link on the bottom with a google form for each person to fill out.


Super Structures

Overview:

This mod provides additional structures, items, and features that aim to bring quality-of-life to Ark builders and crafters. This mod does contain some automated features but is not dedicated to this idea as a whole.
This mod is not S+. A new developer took over a sidestep version of the July 11, 2019 release of S+, and has maintained this variant of the mod ever since. Updates to S+ since that version release have not necessarily been implemented into SS.

Administrative Impact:
File Size: 127.462 MB
Mod Update Frequency: Potentially Fair. Mod post date of Feb 16, 2020 with 5 updates fixing turnover issues from S+, followed by 2 updates in the last 6 months.

Pros:
1. Additional tools with QOL Functions:
Transfer Gun
. Aim at any non-player inventory, Right Click to tag as source, aim at another inventory to set destination, Left Click to instantly transfer all contents to that destination. This works the same as the vanilla Ark feature “Transfer All” and obeys container size/weight limitations of destination.
Euthanasia Gun. Right click to tag a targeted dino, a warning indicator will appear of selected dino, left click to execute.
Pickup Gun. Left click to remote pickup target structure (obeys limitations set on structures such as Mutator), right click to activate Demo Mode with slight delay to prevent oopsies.
2. Remote Pulling of resources to any inventory. Has an independent function in any inventory that requires no engram which provides supplemental functionality to AA’s auto sorting and can compensate for shortcomings such as the inability to remotely pull into a non-AA crafting bench/saddle.
3. Increased Gacha productivity. A Gacha Gavager structure would allow for additional gachas beyond the current limit of two. A Crystal Cracker (which also requires the Item Collector) can be placed to auto gather crystals and pre-crack them for the player.
4. Upgraded and additional versions of general building structures from Thatch to Tek with an additional tier of Glass (toughness equal to metal with greenhouse functionality). Increased functionality includes features like radial options for automatic doors.
5. Upgraded crafting stations and useful structures (primarily in the Tek tier) with QOL functions and additional functionality. This list is long, but for sake of example it includes things as simple as adding additional dermis slots to taxidermy to providing in-game dino scan functions in the Tek Transmitter which would alleviate the need to visit the Almanac when searching for a dino (this item does not replace other Almanac functions).
6. Additional tools with QOL functions such as the Euthenasia Gun (right click selects dino with warning message, left click to execute). Additional functionality to

Cons:
1. This mod is extensive; it implements a high volume of engrams with extensive Ini options. For many, the complexity of this mod might require time and effort in order to become comfortable which may be a deterrent.
2. SS has an association with S+ which made many players unhappy and afraid to work with such a mod ever again. Careful implementation and prior explanation would be required with the possibility of some players choosing to walk away regardless.
3. This is in large part another builder’s mod which means that if it should break or vanish, structures dependent upon it would break as well.






Death Recovery mod

Overview:

Survivor is no longer required to manually retrieve his Death Cache

Pros:
1. Potential reduction in ticket load regarding the loss of items or dinos.

Cons:
1. Removal/reduction of survival aspect in a survival game.
For “normal” Ark, this applies limit to how aware a survivor needs to be of how he/she engages the environment. For Primal Fear Ark, this applies a significant limitation to this consideration as the mode is designed to take the dangers of navigating the Arks to an extreme.
2. Potential for player abuse. Examples could be engaging in high risk activity before reaching the proper stage (suicide run to the Aberration surface or Red Zone) or winning a competition over a valuable resource by crutching preparation with a death recovery option at home.
Player abuse of this kind of system will always exist no matter how it is implemented. Admin restrictions such as cooldown added can still be abused or may simply encourage a player to stop playing until the cooldown is up. The addition of a cooldown will likely see return of unknown percentage of ticket load.
3. Potential impact to retainability of players.
When a mod is removed or added, there is always the potential that some players might leave. However, this particular mod has a passive effect of decreasing thrill aspects as well as value over resources/dinos in normally-dangerous areas. Player turnover will likely be reached once a player no longer feels achievement after acquiring something such as a Rock Drake egg, or no longer feels the thrill of risk when entering a boss arena.




 
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RangerHalt303

Community Member
Oct 23, 2020
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also a nice thing with SS and its dino scan is you could use it to find the general idea of where a dino is without tabbing out, and carry it with you to constantly check on position, without having to tab out etc.. to get to the almanac, but you can use the almanac to pinpoin its location if the dinoscan isnt accurate enough

only difference the dino scan has over the almanac function of the same objective is the dino scan is updated real time, whereas the almanac has a few minutes of delay at times
 

RangerHalt303

Community Member
Oct 23, 2020
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Eco tek was removed in late 2018 I believe.
lol its still very much a mod, just all the ecos mods are kinda dying out cuz no one wants them, or at least more than one of them, on their servers, they cause some massive lag if used alot
 

Shinzar

Community Member
Apr 22, 2020
5
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I agree with SuperStructures, i played with that mod and its really nice to have hope to see it on PF :D
 
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RangerHalt303

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Oct 23, 2020
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also on one more side note, just because it wasnt mentioned in the poll (shouldve been added imho but whatever lol) is the fact that the addition of SS doesnt warrant the immediate removal of AA, both mods can and will work together nicely without conflicts
 

Dera

Verified User
Community Member
Mar 28, 2020
63
16
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There is a lot of mods already and tbh, I don't even use all the ones we have now. I do like the AA mod but to heck with the pulling. I guess call me old school but I still go to the vaults and get my materials to make things. It doesn't take that long. Also when I jump on vanilla ark servers I don't feel "spoiled" and can actually still Ark like the others. I feel we have a good balance here at DSC. Ark is already hard on my PC as it is. I use discord and twitch every day I game on Ark and find issues there as it is. I have concerns as to the added complications should they arise. Also the idea of trying to figure out what I like and don't like about the SS has me tired already. I feel if we over mod the servers we lose the authenticity of the game. I understand the reason for a death recovery mod but in my experience, I have seen people leave servers of boredom because the challenge was gone. My main concern is that I have amazing bases that have taken a lot of work to function as I need it, would the new SS mod interfere with what I have? My vote is don't break what isn't broke. Sorry if that upsets anyone. I have been here at DSC for 2 yrs now and this server has been awesome along with the people. Btw I have over 15,000 hrs of Ark that I have played so I know a lot about this game and there is still more to learn.
 

Lil Debbie

Community Member
Oct 15, 2020
2
0
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I would argue that there is not much of a need for a Death Recovery mod for non-PF servers as it is not that difficult, especially if you are familiar with the Almanac.
 

Dreki

Community Member
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Sep 5, 2020
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Hey Dera, I can understand your frustration with having to consider yet another mod as I know you have built some wonderful structures in the past and have had to rebuild at least several times already. Good news is that SS will 100% not mess with anything you have built. I'm hoping that even if you do not mess with 99% of the mod that you and the other builders in this community will perhaps get some enjoyment from its glass structures!
 
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RangerHalt303

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Oct 23, 2020
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yes Dera, SS when added doesnt entail you to have to rebuild or even use SS, for the fact that it just gives us other builders a more functionable mod to choose from, and ive tested alot of the great synergies that can happen between SS and AA, only things that you may need to replace is any hatchery or mutator, since SS adds in a different version of them, but other than that all you bases will be safe
 

Dera

Verified User
Community Member
Mar 28, 2020
63
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I have looked over the SS mod and the only thing I would use from it is the Gacha thing. Transferring and euthanasia is not an issue. I can understand the frustration of building because the CKFR sucks for snapping and limited glass options. I have not even looked at the last mod we added for improved dinos. I am just concerned that one day I will turn on my PC to log in and instead of the 10 -15min load time I have...it won't load at all and I will have to join those on the no mods server. One day I will be able to upgrade my PC but until then I am happy with what we have. If you all vote in favor no worries, I am a team player and always will be. I just know from experience what happens when there is a lot of mods and unnecessary changes. Like I said I have been here for 2 yrs and watched a lot of people come and go. I am still here and love it. :)
 
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LeFay

Community Member
Patreon Member
Oct 7, 2019
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I don't have issues with a Death Recovery Mod. I AM concerned about adding the SS because there have been issues with it where they implement changes and then back them out a few hours later. I think the mod has promise, but I personally do not feel that it is reliable enough yet. I am concerned that it may conflict with AA in ways that are confusing to new Players. SS is a mod that was taken over when S+ went away and it's still open source. The Item collector and crystal cracker , as well as the gardener and farmer are jacked up and just prettier versions of what we already have with AA. It still has the potential of breaking our maps, and as much as I adore the thought of big glass walls that I can make invisible, it is not enough for me to vote a yes on it.
 

LeFay

Community Member
Patreon Member
Oct 7, 2019
239
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The gacha feeders are broken and when they DO work require bigger areas
 

David

Community Administrator / Founder
Staff member
Community Administrator
Dec 25, 2016
745
77
I have looked over the SS mod and the only thing I would use from it is the Gacha thing. Transferring and euthanasia is not an issue. I can understand the frustration of building because the CKFR sucks for snapping and limited glass options. I have not even looked at the last mod we added for improved dinos. I am just concerned that one day I will turn on my PC to log in and instead of the 10 -15min load time I have...it won't load at all and I will have to join those on the no mods server. One day I will be able to upgrade my PC but until then I am happy with what we have. If you all vote in favor no worries, I am a team player and always will be. I just know from experience what happens when there is a lot of mods and unnecessary changes. Like I said I have been here for 2 yrs and watched a lot of people come and go. I am still here and love it. :)
Thanks, we are hoping to reduce the mod count overall with changes to allow more people to run on the servers better. We have been running the same mods for a very long time now and spruce of life is what the community is feeling. Again these changes will also bring a reduction in mod counts.
 

Targ

Staff member
Verified User
Game Administrator
Aug 13, 2019
16
0
50
I really miss the S+ transfer tool. I'd like to see a better replacement. Not a fan of the death recovery mod. I have lost a lot of time trying to find my body and a lost of stuff that I could not find but that's part of the game. Its the reason I do'nt do more dumb stuff. I'm not going to lie if its implemented Im probabley going to take advantage of it. Alot! I wont be able to help my self.
 
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